Wednesday, December 25, 2019

Consuming Video Games Essay - 2239 Words

The rise and increasing popularity of computer gaming as a contemporary leisure phenomenon has become a significant part of many people’s daily lives. PC and game consoles as leisure technologies changed significantly during the last 20 years from simple games with basic graphics to intermediates between reality and fantasy, making it hard to distinguish what is hyperreality and what is not. Graphically ingenious (see Figure 1), with scenes and stories accompanied by realistic music and sounds, nowadays’ games contain 3-dimensional graphics of highly complex content and details, depicting natural human settings and expression of characters with utmost realism. Different platforms and gaming genres, integration of gaming technologies into†¦show more content†¦What this means is that games are taking all slices of population, not just kids and young adults. It comes down to everybody playing games, fitting into every little niche of our lives. A study by ESA reve aled that 64% of parents believe that ‘video games are a positive part of their children’s lives’, and 48% play games with their children at least weakly. Uliscak and Wright (YEAR) noted that ‘video gaming ... has the potential to bring generations together, provide experience of digital technologies to all stages, and develop social skills such as turn-taking - all in activity described as fun . But what is the motivation for buying and playing games? How can the increasingly-high popularity of video games be explained? The most predictable and basic answer is because it is fun. Empirical evidence (Griffiths and Hunt, 1995) suggest that ‘fun’ is cited for more than 75% of times as the main reason for playing games. But if we look on a deeper, psychological level, it is not fun that attracts most players, but reasons far more complex. Similarly to slot machines, video gaming provides the thrill, the adrenaline, and the excitement or anxiety, from the process (gaming), and from the ultimate result (winning or losing). It can thus be attractive for people who seek to experience new feelings in their life or do not experience them enough in their real life. Griffiths and Davies (2005) pointed outShow MoreRelatedSports vs Videogames974 Words   |  4 PagesSports Vs Video games We no longer live in a society where kids run around actively throughout the neighborhood. Late night soccer games, pick up games in the park, and innocence children are gone in sports. Today children are more interested in video game, computers and television, and parents are afraid of letting their children run around the streets because of kidnapping. The majority of kids are no longer interested in physical activity. 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